Articles
Let’s start with a familiar problem. You’ve got five hours of work and 30 minutes to make a slide deck that actually communicates something useful. The team’s tired, the stakes are high, and the data is messy. You don’t have time to fuss with formatting. You just want to get the ...
If you lead a team in software or game development, you’ve likely faced this problem: you’ve got a story to tell—a roadmap shift, a sprint update, a product performance win—but your slides look like a spreadsheet blew up. No designer. No time. No clarity.
That’s where Canva come...
If you’ve ever found yourself frustrated in a meeting—listening to someone explain a problem from ten different angles before finally getting to the point—you’re not alone.
And if you’ve ever prepped an update, a strategy doc, or a postmortem, only to have it fall flat because t...
In game and software development, we’re surrounded by dashboards, KPIs, analytics pipelines, A/B tests, real-time alerts. But here’s the truth: more data hasn’t made decision-making easier. In fact, it often makes it harder.
Why? Because data is no longer just numbers—it’s stori...
Let’s be honest: in most game and software teams, data gets visualized but not understood. Dashboards get built. Charts get shared. But insight? Alignment? Action?
Too often, they get lost in the noise.
That’s the gap Cole Nussbaumer Knaflic addresses in Storytelling with Data....
Let’s face it—most presentations in software and game development suck.
You’ve seen them. Wall-to-wall slides crammed with bullet points, charts, and screenshots. The speaker reads from the deck. The audience half-listens while checking Slack. By the end, no one remembers the me...
There’s a quiet dysfunction that runs through most dev organizations: too many priorities, too little follow-through, and no clear way to tell if the team is actually making progress on what matters.
People are busy. Meetings are full. Work gets done. But when you zoom out and a...
If you’ve ever watched a brilliant idea fall flat in a roadmap meeting—or sat through a sprint review where the real takeaway never landed—you already know what Made to Stick is about.
This book isn’t a surface-level read about being persuasive. It’s a deep dive into how we make...
In a modern game or software studio, charts are everywhere. They’re in sprint reviews, planning decks, postmortems, telemetry dashboards, revenue updates, and quarterly roadmaps. But here’s the uncomfortable truth: just because a chart is clean, on-brand, and data-driven… doesn’t...
In most game and software organizations, charts are everywhere—but insights are rare.
Sprint reviews, dashboards, KPI decks, bug triage meetings, monthly exec updates—we’re all looking at charts. But too often, those visuals either confuse the room, get politely ignored, or requ...
The gaming and software industries are no strangers to rapid evolution. One moment, you’re basking in the success of a hit title or a well-received app. The next, you’re blindsided by disruptive technology, shifting consumer preferences, or new regulatory hurdles. Staying ahead i...
Strategic direction serves as the bridge between an organization’s long-term vision and its day-to-day execution. It transforms high-level aspirations into actionable steps, ensuring that every team member understands their role in achieving broader goals. However, even the most ...